Tm List
01 Focus punch - fighting - A powerful two turn attack. The user flinches if hit before the attack finishes.
02 Dragon Claw - dragon - No effects
03 Water Pulse - water - May confuse enemy
04 Calm Mind - Psychic - Raises SP. Atk & SP. Def
05 Roar - Normal - In trainer battle switches out foe, in wild battle ends the battle.
06 Toxic - Poison - Poisons the foe, poison becomes worse every turn.
07 Hail - Ice - Summons a hail storm.
08 Bulk Up - Fighting - Raises Atk & def
09 Bullet Seed - Grass - Hits 2 to 5 times.
10 Hidden Power - Normal - Power varies with user
11 Sunny Day - Fire - Boosts the power of fire moves for 5 turns, and solar beam only takes one turn
12 Taunt - Dark - Enemy can only use damaging moves
13 Ice Beam - Ice - May freeze enemy
14 Blizzard - Ice - May freeze enemy
15 Hyper Beam - Normal - User can't move the turn after it is used
16 Light Screen - Psychic - Lowers SP Atk damage
17 Protect - Normal - Evades the next attack, fails if used more than once in a row
18 Rain Dance - Water - Boosts the power of water moves for 5 turns
19 Giga Drain - Grass - User gains hp equal to half the inflicted damage
20 Safeguard - Normal - Prevents status problems
21 Frustration - Normal - An attack that is stronger the more the pokemon hates the trainer
22 Solarbeam - Grass - Powerful two turn grass attack
23 Iron Tail - Steel - May lower enemy's defense
24 Thunder Bolt - Electric - May paralize enemy
25 Thunder - Electric - May paralize the eney
26 Earthquake - Ground - No effect of flying types
27 Return - Normal - An attack that is stronger when the pokemon likes the trainer
28 Dig - Ground - A two turn attack that has no effect on flying types
29 Psychic - Psychic - May lower SP Def
30 Shadow Ball - Ghost - May lower SP Def
31 Brick Break - Fighting - Destroys barriers (ie reflect, light screen, etc).Double Team - Normal - Raises Evasiveness
33 Reflect - Psychic - Weakens phys Attacks
34 Shock Wave - Electric - Doesn't miss
35 Flamethrower - Fire - May burn enemy
36 Sludge Bomb - Poison - May poison enemy
37 Sandstorm - Rock - Summons a sandstorm
38 Fire Blast - Fire - May cause burn
39 Rock Tomb - Rock - Lowers enemy's speed
40 Aerial Ace - Flying - Doesn't miss
41 Torment - Dark - Enemy can't use same attck twice in a row
42 Facade - Normal - More powerful when user has a status condition (burn, paralize, etc)
43 Secret Power - Normal - Changes depending on where you are
44 Rest - Psychic - Sleeps 2 turns then awakens fully healed
45 Attract - Normal - Makes enemy of opposite gender less likely to attack
46 Thief - Dark - May steal foe's held item
47 Steel Wing - Steel - No effect
48 Skill swap - Psychic - User Switches Abilities with target
49 Snatch - Dark - Steals Effects of opponent's next move
50 Overheat - Fire - Sharply lowers user's SP Atk
51 Feather Rest - Flying - Restores half of max HP
52 Focus Bomb - Fighting - May lower opponent's SP Def
53 Energy Ball - Grass - May lower oppnent's SP Def
54 False Swipe - Normal - Always leaves at least 1 hp
55 Tide - Water - Power doubles if enemy's hp is less than half
56 Hurl - Dark - Hurls held item, power depends on item
57 Charge Beam - Electric - May raise user's SP Atk
58 Endure - Normal - Can't be KO'd by an attack for 1 turn
59 Dragon Pulse - Dragon - No effect
60 Drain Punch - Fight - User recovers half the inflicted damage
61 Will-o-wisp - Fire - Burns enemy
62 Silver Wind - Bug - May raise user's abilities
63 Freeze - Dark - Enemy can't use held items
64 Explosion - Normal - Makes user faint
65 Shadow Claw - Ghost - Has high critical hit ratio
66 Quick Revenge - Dark - Power doubles if user is hit first
67 Recycle - Normal - Recycles used item for one more use
68 Giga Attack - Normal - User can't attack next turn
69 Rock Cart - Rock - Raises user's speed by two stages
70 Flash - normal - Lowers enemy's accuracy
71 Stone Edge - Rock - High critical hit ratio
72 Snow Slide - Ice - Power doubles if user is hit first
73 Thunder Wave - Electric - Paralizes enemy
74 Gyro Ball - Steel - Power depends on foe's speed
75 Swords Dance - Normal - Sharply raises Atk
76 Stealth Rock - Rock - Causes Damage when foe switches pokemon
77 Psych Up - Normal - Copies opponent's stat changes
78 Entice - Normal - Lowers opposite gendered foe's SP Atk
79 Dark Pulse - Dark - May cause enemy to flinch
80 Rock Slide - Rock - May cause flinching
81 Scissor Cross - Bug - No effect
82 Sleep talk - Normal - Uses one of your moves randomly while asleep
83 Nature Blessing - Normal - Power and type of move depend on held berry
84 Poison Stab - Poison - May poison enemy
85 Dream Eater - Psychic - User gains health equal to half the inflicted damage
86 Grass Rope - Grass - Power increases if foe is heavy
87 Swagger - Normal - Confuses foe & sharply raises its attack
88 Beak Peck - Flying - Power doubles if foe is holding a berry
89 Somersault - Bug - User switches out after attack
90 Substitute - Normal - Sreates a decoy using 1/4 users max hp
91 Luster Cannon - Steel - May lower opponent's SP Atk
92 Trick Room - Psychic - Slower pokemon attacks first for 5 turns
HM List
01 Cut - Normal - No effect
02 Fly - Flying - Two turn attack
03 Surf - water - No effect
04 Strength - Normal - No effect
05 Fog Clear - Flying - Lowers foe's evasiveness
06 Rock Smash - Rock - May lower opponent's def
07 Waterfall - water - No effect
08 Rock Climb - Normal - May confuse enemy